Massive post today, with 4 drafts. But first.... it seems that mtgovideos is close to dead, so I'm looking for somewhere to post instead of or in addition to it. The only place I've been able to find is Puremtgo, but if anyone has ideas of where else I can post, I'm all ears. Or if anyone wants to start posting on mtgovideos to convince me its not dead, even better!
-P2P1: Well, obviously it worked out, but perilous myr is super close to the arrest here. Without having wheeled the uber later Divine Offering, I think I kind of have to just grab the perilous myr. But we have a hint that white may be wide open, in which case taking a risk for the better card can really pay off.
P1P2: It sucks to pass more green, but mortarpod just does so much for such a small investment. If I'm going to be drafting non-infect green then it's likely to be on the back of giant dinosaurs. But the dinosaurs are easy to find even if maruader is the best of the (non-rare) bunch by a significant margin. The success of a dino deck hinges on the quality of the early half of your curve, and mortarpod not only is a quality turn two play by itself, it makes the rest of the two and three drop idiots I pick up better. And even if i don't end up going the prehistoric route, mortarpod is still a house.
P1P4: Rotwolf is mediocre but playable in non-infect, but after passing two blightwidows it's probably best to push whoever grabbed them into infect to keep them from overlapping with the green cards we want in the next pack too much. Viridian claw isnt great in a dinosaur deck, but it can help justify playing infinite mana myrs if we find ourselves snagging a bunch of myrs. And plus, we may not actually end up in straight dinos, and if we don't the claw will likely be far better than the wolf.
What happened pack 3?!?! Where did all the green go? The only thing I can think of is that maybe some of the nice green cards we passed pack 1 made it around the entire table and back to someone close on our right and they jumped in? Or maybe there was an infect drafter there who was scooping up dinos out of otherwise empty packs? It's a good thing pack 1 was so nice to us, because this could've been a complete disaster.
The one thing I'd change in deckbuilding is that I'd swap the Trigon of Infestation in for something (Glissa's Courrier?) since it actually goes quite well with the claw, the red trigon and the mortarpod.
HAPPY SCREENSHOT INTERLUDE
And speaking of screenshots, I've searched through my replays and collected a few of my best moments over the last few weeks. Maybe not as good as a mindslaver lock in a besieged draft, but they still left me smiling.
Nothing like a good old fashioned T5 Conqueror's pledge, followed by T6 Beastmaster's Ascension. Worth noting I somehow wheeled both these cards in the same pack (maybe not surprising for the ascension, but the pledge doesnt often wheel!).
Wheee! Best Venser ever? Being foil has to add points. Still had this scrapmelter! (Actually I bounced scrapmelter and skinrender back to my hand the previous turn, and replayed the skinrender). Better yet is his 3 line OMG. And better yet is this is game 3 of the finals of an 8-4 (as always) after my opponent declined the split. Greedy.dec pays off.
Ok. So Genesis Wave for 6 is supposed to win the game. But hitting 6/6 with the Flamefiend + Wellspring twice in the same draft makes me happy. I cast it for 7 as well this draft, wasn't as stylish, but it still won me the game.
P2P3: In hindsight, maybe i need mana myrs more than I need spells that require 12 mana over 2 turns + a creature. I like the armor in some decks, but dinos don't need to become super-ultra-argentum-dinos to win the game.
P3P1: Could you resist the temptation here? This deck needed galvanic blast way more than it needed another 5 drop, even if the 5 drop is awesome and rare.
Red just dried up horribly here, but I don't think there was much avoiding it. Unlike in MBS #11, there wasn't any obvious opportunity to get out of red and into something else. The packs were overall below average which makes getting cut a whole lot worse. We ended up with a solid upper half of a good dinosaur curve, but as I said before, that's the easy part. A mana myr and a blast might have made a world of difference to this deck, but it still wouldn't have been stellar.
No surprise we lost in the first round, but there was an interesting decision to end it. I think I made the right play there. Let's break it down.
- There are three pump spells in the format, but only one of them can be played around here. +1/+1 doesn't kill us, and +X/+X kills us no matter what.
- He attacks here no matter what is in his hand, since he has no real reason to fear a counter-attack.
- If he plays another creature and we block, we're in terrible shape. Even if its a small creaure, if we attack into it theres a pretty decent chance he blocks. In a vacuum there's a better chance of him having a creature than having a specific pump spell.
-The only thing pointing to a block here is that there was 1 card left in his hand when he played corpse cur. It was slightly suspicious that he brought back the rats over the necropede (though i guess we had a replica in play). Theres a small chance we could use that info to determine that the last spell is mirran mettle, since the extra poison counter + the extra point of power on the rats puts us at exactly dead. I think it's a bit of a stretch for that to be the logical conclusion though. Even though I think necropede is the better target in general if his paln is to grind us with creatures or if he wants to break through with an untamed might (necropede is in general more likely to avoid being blocked), it's close enough that it wouldn't be surprising if our opponent just valued the rats more in general.
-Overall, even if we can put him at a 50% chance or more of having mirran mettle, I think it's still correct to let it through, since we almost assuredly win the game if he doesn't. On the other hand if we block, we still lose to untamed might and most likely lose to any creature off the top.